How big can cities become brave new world civ 5
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- How big can cities become brave new world civ 5 mod#
- How big can cities become brave new world civ 5 upgrade#
- How big can cities become brave new world civ 5 mods#
Social Policies are purchased with Culture. Ideologies will get their own separate Guide, which will be finished as soon as possible to go along with this Guide.
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This Guide to all Social Policies will give you extra information on every Policy in the game, while also providing the in-game description of each Policy”s bonus. Choosing good Policies in the right order will be a major factor in winning a game. The Civilization 5 Social Policy screen with all Social Policies AdoptedĪbout Social Policies Social Policies are one of the primary means of customizing your Civ and sending it in a direction toward victory. Its author (jmknpk) no longer appears to be active.You are watching: Best Social Policy Civ 5 Brave New World: Social Policy Info & Strategy Guides In Strategy Guides for Gods and Kings & Brave New World Civ 5 Social Policies Guide It was once called “jmknpk_Wonders_All_NationalWonders(v1)” in case you want to scour the internet for it. Likewise, there’s one that gives bonuses for National Wonders, and this becomes overpowered without further modding. Keep in mind, there are a couple of policies which provide benefits to cities with World Wonders, and these become useless without further modding.
How big can cities become brave new world civ 5 mod#
The above mod makes it so every World Wonder becomes a National Wonder, allowing every player to go Wonder-Crazy (and yes, the AI goes to town as well). Wonders are converted to National Wonders.Īny civ may complete any wonder without regard to what other civilizations do.
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In the “just for the heck of it” category, a very simple little mod that my kid loves which can no longer be found on the workshop:
How big can cities become brave new world civ 5 upgrade#
Barbarian XP cap removed (you can farm them as long as you like), more natural wonders per map, barbarian spawn rate increased, everyone gets a scout as well as their warrior at the beginning, machine guns upgrade to rocket artillery (ranged to ranged) instead of mechanized infantry (ranged to melee) Nice little touch, but now with new city states it’s going to need an update. Also had a neat WWII mod.Ĭity States Leaders for G+K (Flags) - provided the historical flags of all the city states when you called them up. (Regimental & Ethnic Diversity) mod set - these changed the scaling (eg - so you had lots of infantry in one unit going up against a few tanks in another) and helped make the units look a little more distinct from each other. Infoaddict - a sweet mod that gave all kinds of charts and info
How big can cities become brave new world civ 5 mods#
Some mods I loved but am waiting to see updated … Religion: Improved Customization - makes it so every civ gets a bonus belief like the Byzantines, but also buffs the Byzantines with free shrines in exchange for them losing that unique trait. Religion: Beliefs Expansion Pack - adds a lot of belief options to choose between. Certain mods I’ve grown to know and love are awaiting updates to be compatible, but such is life.įirst off, a few mods which I like and have been found to work or recently being patched up to BNW status:Ĭalypso’s Colored Religions (Basic) - it’s a simple aesthetic mod that makes the religious icons more attractive